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Hero Details

Ragnar Skills

Tribe Tank | Ragnar

Why raise

When your front line lacks survivability

Upgrade order

PvP (5 enemies): 3 → 2 → 1
Single boss: 3 → 2 → 1

Skill roles

Skill 1 (Shield Bash): a basic attack that deals Martial damage to one enemy.
Skill 2 (Shieldwall): reduces Martial damage to allies. At higher star levels, the range widens.
Skill 3 (Battle Barrier): constant damage reduction for the two front-row heroes.

Why this order

Start with Skill 3, which keeps protecting the front row. Next, Skill 2 for extra protection.

Situations to change the order

If the opponent is mostly Martial damage dealers, you can raise Skill 2 earlier.

Easy to confuse

Star level changes Skill 2’s duration and base effect, while medals raise the reduction value.

Sanada Yukimura Skills

Tribe Tank | Sanada Yukimura

Why raise

Tribe 2-Tank formation

Upgrade order

PvP (5 enemies): 3 → 2 → 1
Single boss: 3 → 2 → 1

Skill roles

Skill 1 (Braves’ Spears): Single-target Martial basic attack.
Skill 2 (Undying Blade): Raises ally Defense. The description applies to five allies from 3 stars.
Skill 3 (Unbroken Spirit): Permanently reduces damage he takes.

Why this order

He is a Tank who must survive first, so this recommends Skill 3 first.

Situations to change the order

If Sanada holds but the other heroes fall first, raise Skill 2 together with it.

Easy to confuse

The increase in Skill 2’s target count is a star-level effect. Raising medals alone does not add targets.

Charles Martel Skills

Tribe Support | Charles Martel

Why raise

Supports bosses and main Damage heroes

Upgrade order

PvP (five enemies): 2 → 3 → 1
Single boss: 2 → 3 → 1

Skill roles

Skill 1 (Hammerfall): Single-target Intellect basic attack.
Skill 2 (Holy Wrath): Raises Attack of five allies.
Skill 3 (Bulwark): Increases his own skill cooldown speed.

Why this order

Skill 2, which buffs the whole team, comes before his own basic attack. Skill 3 helps the buff rotation.

Situations to change the order

It works only if your main Damage heroes are well grown and Martel stays alive to use his buffs.

Easy to confuse

Do not mix up the crit chance gained from star level with the Attack buff raised by medals.

Joan of Arc Skills

Tribe Damage | Joan of Arc

Why raise

Sustained firepower

Upgrade order

PvP (five enemies): 2 → 1 → 3
Single boss: 2 → 1 → 3

Skill roles

Skill 1 (Judgment): Single-target Intellect basic attack.
Skill 2 (Divine Bliss): Whirlwind attack that hits random targets multiple times.
Skill 3 (Power of Faith): Increases her own Intellect damage. At high star levels it also has a crit effect.

Why this order

Skill 2 hits repeatedly instead of hitting each different enemy once, so all hits can land on a single boss.

Situations to change the order

If Skill 2 upgrades have become much more expensive, also compare the next-step cost of Skill 1 and the useful Skill 3.

Easy to confuse

The increase in whirlwind count is a star-level effect. Medal upgrades do not add hits.

Attila Skills

Tribe Damage | Attila

Why raise

AoE firepower

Upgrade order

PvP (five enemies): 2 → 1 → 3
Single boss: 1 → 2 → 3

Skill roles

Skill 1 (Lash Strike): Single-target Intellect basic attack.
Skill 2 (Army Breaker): Intellect damage to multiple enemies. Higher star levels hit more targets.
Skill 3 (Conqueror’s Might): Increases his own Intellect damage.

Why this order

In PvP, compare upgrade efficiency of Skill 2 (multi-target) first; against a single boss, Skill 1.

Situations to change the order

Even in PvP, Skill 2’s multi-target advantage shrinks as enemies are defeated.

Easy to confuse

Do not read “attacks multiple enemies” as hitting a single boss multiple times.

Harald III Skills

Legion Tank | Harald III

Why raise

Front-line control

Upgrade order

PvP (5 enemies): 3 → 2 → 1
Single boss: 3 → 2 → 1

Skill roles

Skill 1 (Wavebreaker): Single-target Martial basic attack.
Skill 2 (Tidal Roar): Taunts enemies and lowers their Attack.
Skill 3 (Ironwall): Permanently reduces damage he takes.

Why this order

Skill 3 comes first so he can hold while taunting, then Skill 2, which lowers enemy Attack.

Situations to change the order

If he holds but the team collapses first, reinforce Skill 2’s enemy Attack reduction earlier.

Easy to confuse

The taunt target count depends on star level. Medal upgrades raise the reduction value, not the target count.

Boudica Skills

Legion Damage | Boudica

Why raise

AoE damage

Upgrade order

PvP (five enemies): 2 → 1 → 3
Single boss: 1 → 2 → 3

Skill roles

Skill 1 (Cold Pierce): Single-target Martial basic attack.
Skill 2 (Iceni’s Fang): Martial damage to multiple targets.
Skill 3 (Unyielding Fury): Increases her own Martial damage.

Why this order

This recommends looking at Skill 2 first against five enemies, and Skill 1 first against a single boss.

Situations to change the order

The analysis says Skill 2’s coefficient growth advantage is not large even against five targets. The cheaper Skill 1 upgrade may take priority.

Easy to confuse

The crit effect gained at high star levels does not rise with every medal level.

Hannibal Barca Skills

Legion Damage | Hannibal Barca

Why raise

Finishing firepower

Upgrade order

PvP (five enemies): 2 → 1 → 3
Single boss: 2 → 1 → 3

Skill roles

Skill 1 (Heroic Strike): Martial basic attack that targets the enemy with the lowest remaining HP percentage.
Skill 2 (Trample): Repeatedly hits random enemies; at high star levels it also stacks Attack.
Skill 3 (Warlord’s Edge): Increases his own Martial damage.

Why this order

Skill 2 keeps hitting repeatedly even when only one enemy is left, so it is recommended first in boss fights too.

Situations to change the order

Skill 1 is meaningful for finishing blows and its coefficient growth difference is small, so do not pour everything into Skill 2 only.

Easy to confuse

The base value of the Attack stack is a star-level effect. Medals do not raise the amount per stack.

Mulan Skills

Legion Damage | Mulan

Why raise

PvP back-row pressure

Upgrade order

PvP (five enemies): 2 → 1 → 3
Single boss: 1 → 2 → 3

Skill roles

Skill 1 (Freefire Arrow): Single-target Intellect basic attack.
Skill 2 (Volley Storm): Multi-target Intellect attack that prioritizes the enemy back row.
Skill 3 (Master Archer): Increases her own Intellect damage.

Why this order

For back-row pressure in PvP, Skill 2 comes first; for comparing coefficient growth against a single boss, Skill 1 comes first.

Situations to change the order

If your goal is to take down back-row Damage heroes, look at Skill 2’s target selection rather than raw total damage.

Easy to confuse

Skill 3 being last in the table does not mean to ignore it. Compare cheap passive upgrades separately.

Frederick I Skills

Legion Tank | Frederick I

Why raise

Base defense and front line

Upgrade order

PvP (5 enemies): 3 → 2 → 1
Single boss: 3 → 2 → 1

Skill roles

Skill 1 (Hammer of Victory): Single-target Martial basic attack.
Skill 2 (Sacred Guard): Gives a counterattack state to the two front-row heroes.
Skill 3 (Iron Resolve): Reduces damage to the two front-row heroes. Extra conditional effect when Legion heroes are countering.

Why this order

Start with Skill 3 (lasting protection), then Skill 2, which extends counterattack duration.

Situations to change the order

Check whether your front row is Legion and in the counterattack state. Do not assume the effect is always doubled without the conditions.

Easy to confuse

Medals increase Skill 2’s counterattack duration. Counterattacks have a per-second trigger limit.

Yi Sun-sin Skills

Ranger Damage | Yi Sun-sin

Why raise

Ranger firepower

Upgrade order

PvP (five enemies): 2 → 1 → 3
Single boss: 1 → 2 → 3

Skill roles

Skill 1 (Cloudpiercer): Single-target Intellect basic attack.
Skill 2 (Stormtide): Intellect damage to five targets.
Skill 3 (Wavebreaker): Increases his own Intellect damage.

Why this order

This recommends comparing Skill 2 first against multiple enemies, and Skill 1 first against a single boss.

Situations to change the order

In boss fights, do not calculate Skill 2’s five-target description as the boss being hit five times.

Easy to confuse

Medals raise damage per target. Raising skill level does not add targets.

Saladin Skills

Ranger Damage | Saladin

Why raise

PvP back-row sniping

Upgrade order

PvP (five enemies): 2 → 1 → 3
Single boss: 1 → 2 → 3

Skill roles

Skill 1 (Hawkstrike): Single-target Intellect basic attack.
Skill 2 (Crescent Gale): Back-row-priority attack with an attack speed reduction effect.
Skill 3 (Sirocco): Increases his own Intellect damage.

Why this order

Compare Skill 2 first for high-star multi-target PvP, and Skill 1 first for a single boss.

Situations to change the order

At low star levels, Skill 2 has fewer targets. Do not apply this table’s 5-star conditions as is.

Easy to confuse

The attack speed reduction rate is a fixed effect. Raising medals does not keep increasing the slow rate.

Alexander Nevsky Skills

Ranger Tank | Alexander Nevsky

Why raise

Against Martial damage-focused enemies

Upgrade order

PvP (5 enemies): 3 → 2 → 1
Single boss: 3 → 2 → 1

Skill roles

Skill 1 (Bladestrike): Single-target Martial basic attack.
Skill 2 (Sacred Rite): Multi-target attack with an effect that weakens enemy damage.
Skill 3 (Unstoppable): Permanently reduces damage he takes.

Why this order

Start with Skill 3 to raise his own survival. After that, this recommends Skill 2 to weaken enemy attacks.

Situations to change the order

If the opponent is mostly Martial damage and you need whole-team protection, you can raise Skill 2 sooner.

Easy to confuse

Check the current Korean in-game tooltip for which damage types Skill 2’s damage reduction applies to.

Edward Skills

Ranger Damage | Edward

Why raise

Bosses and single targets

Upgrade order

PvP (five enemies): 2 → 1 → 3
Single boss: 2 → 1 → 3

Skill roles

Skill 1 (Gust Thrust): Single-target Martial basic attack.
Skill 2 (Gale Barrage): Repeated arrow attack that lowers target Defense.
Skill 3 (Total Concentration): Increases his own Martial damage.

Why this order

Multiple arrows hit repeatedly and can focus on a single boss, so Skill 2 comes first.

Situations to change the order

The Defense reduction also helps other Martial Damage heroes, but medal upgrades do not raise the reduction rate itself.

Easy to confuse

The arrow count is a star-level effect. Some analyses say the hit count differs between tooltips in some languages and the battle settings, so I did not state a number as fact.

Cleopatra Skills

Ranger Tank | Cleopatra

Why raise

Defense and front line

Upgrade order

PvP (5 enemies): 3 → 2 → 1
Single boss: 3 → 2 → 1

Skill roles

Skill 1 (Sands of Judgment): Single-target Martial basic attack.
Skill 2 (Royal Bulwark): Temporary damage reduction for five allies.
Skill 3 (Absolute Domain): Lasting damage reduction for the two front-row heroes.

Why this order

The usual starting recommendation is Skill 3 (constant front-row protection), then Skill 2, which protects the whole team.

Situations to change the order

If enemy AoE skills or back-row attacks take down your back row first, you can raise Skill 2 first.

Easy to confuse

The extra Intellect protection that Skill 2 gets from star level targets Ranger heroes. Do not confuse it with the general damage reduction raised by medals.

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