한국어English繁體中文

War Prep

What to check for Kingdom Duel and Tusk

Alliance Duel and the server war are different

Alliance Duel is weekly points between alliances; the server war is kingdom-level prep points and Capital Siege.
Also collect points that the whole server joins, such as World Boss.

Shield rules differ by event

Normally, players who skip Saturday’s battle keep a Shield until 9:00 AM KST Sunday.
However, while holding Tusk spoils, separate rules apply where Shields or leaving lead to losing the spoils.
Decide whether to keep the spoils or return safely based on the current event rules.

Attacking the same server is forbidden

What is possible in the game and what the server allows internally are separate.
Check the opposing server and alliance so you do not hit your own server by mistake.

Prepare defensive safety first

Check healing resources, Shields, movement items, and login times.
Do not take troop losses you cannot afford just for points.

Before attacking cities and the Capital

City declaration of war

Check R4/R5 permissions, adjacent cities, unlock stage, and remaining declarations.
It will not proceed if the declaration text is empty. No special password is needed.

A reservation does not always start

If you lose the connecting city before the start, or the declaration count or capture limit conditions change, the reservation may fail.
Also check the rule that a used declaration is not returned on cancellation.

The Capital danger zone is different from normal fields

Check the limits on using Shields, Intel, Bounty, and march speedups.
Do not plan to turn on a Shield after you enter.

Own Capital Siege vs. Kingdom Duel Capital Siege

Time limits and win conditions differ. In Kingdom Duel, the defending side also has a win condition when time runs out.
Do not extend the rule for structures that alliances from the same server garrison together to attacks on bases.

Finding the cause when you lose

Why you lost comes before the power number
ProblemCheck firstFix direction
Front row collapses firstTank damage reduction, gear, matchupDefense skills, armor, swap front row
Enemies will not dieDamage dealer damage, skill damage typeDamage dealers, attack gear, support buffs
Back row dies firstThe opponent’s back-row attack skillsBack-row position and survival upgrades
Low boss damageArea skills vs. single-target efficiencyCompare against the same boss
Heavy troop lossesSoldier tier, healing capacityChange targets, manage troops

When to change your investment order

Front row collapses first → Tank defense skills, armor, boots first
Front row holds but cannot kill → damage dealer core attack skills and weapons first
Comparing against the same opponent → match gear and troop conditions and compare battle reports
Low-star UR vs. well-built SSR → compare actual damage and survival, not tier

Know the event type

World Boss: damage and rewards
Kingdom battle: server-level competition
Capital Siege: fight for key strongholds
Alliance Duel: daily point competition
Do not apply one event’s rules to another.

Taking Alliance Cities

When your alliance holds a city, everyone gets a bonus. R4/R5 declare war.

City Levels

There are 86 cities at Lv.1-6, and the Capital sits above them. Higher levels give bigger bonuses. Lv.1-3 give production (food, wood, coins) +5-10%, Lv.4-5 give production or gathering speed +15-20%, and Lv.6 gives research speed or construction speed +20%, or training +5%. The Capital gives march speed +10%. Each city has a fixed bonus type.

Declaring War

Only R4/R5 can do it. If you have no city, start with any Lv.1 city. After that, you can only attack cities next to your alliance’s cities. If you lose a connecting city, your path can be cut off.
1 target at a time. 3 times per day (2 during a season). You need at least 20 alliance members and an empty city slot. Canceling does not give the attempt back. The declaration message box can hold any text, but it cannot be left empty.

How Capture Works

Dealing 100 damage to enemy defenders = 1 point. Reducing durability by 1 = 5 points. When durability hits 0, the alliance with the highest total score takes the city, not the alliance that lands the last hit. A captured city is protected for 24 hours.
Mass Charge sends 1 troop from each alliance member who is offline (5-minute cooldown). You can turn it off in settings.

Alliance Bonus

The bonus of a captured city applies to all alliance members. On the first capture, participants get Alliance Contribution, Teleporters, construction speedups, resources, and Gems. All alliance members also get a small reward.

City Lord Role

The alliance leader appoints 1 Lord per city. There are 1-5 knights depending on city level. The Lord and knights issue a daily decree and weekly missions to raise city funds, which are spent in the Lord’s shop (speedups, banquets, gifts).

Notes

You need a Lv.6 city to challenge the Capital. Plan your route in advance with a Lv.6 city as the goal.

LevelBonus Type
1Food or wood production +5%
2Coin production or gathering speed +5%
3Production +10%
4Production or gathering speed +15%
5Production or gathering speed +20%
6Research/construction speed +20% or training +5%
CapitalMarch speed +10%

Rally Basics: Joining and Hosting

What to know when you open and join a monster rally

Setting the Rally Time

The host picks the countdown before departure: 1, 5, 10, or 30 minutes (per the wiki).
The rally leaves right away when all slots are full or time runs out.
Each participant uses one slot. Check the slot count with the “current/max” on your game screen.
Pick a longer time if alliance members need time to gather, and a shorter one if you are in a hurry.

Choosing Troops

Monsters go with the troop of the faction that is favored that day (+50%) or your strongest troop.
For Imperial Chasers, you need at least 1 troop above the required power.
When collecting rewards, like for Vanguard Marshal, open the rally with a support troop and join with your main troop.
Always check that the right heroes are in your troop before the rally.

Healing

Not confirmed: troop loss and healing rules during monster rallies. That soldiers die when the hospital is full comes from PvP guides. Before a big rally, check your hospital space and prepare healing speedups.

Hosting Tips

Before opening a rally, tell the alliance chat the monster and the time.
For monsters that use Stamina, fill it up in advance.
If you have the Auto Rally alliance tech, offline alliance members join too.

CountdownUse
1 minWhen you are in a hurry and everyone is already gathered
5 minDefault (waiting time per the guide)
10 minWhen alliance members need time to gather
30 minBig rallies announced in advance

Castle Defense Basics

Prepare before you are attacked, and hold on and heal when attacked

Wall Defense Setup

Tap your castle. Tap the blue house icon (+). Check “Join defense”.
Put your strongest troop at the top of the list.

Handling Surprise Rallies

A rally waits 5 minutes before leaving. But it leaves right away when it is full (leader + 4).
So you may not have time to put up a Shield. If you are online, fill the wall. If you are going away, turn on a Shield in advance.

Shield Timing

Turn on a Shield before you log off. It matters even more if you hold a lot of resources.
Call back gathering troops before the Shield ends.
Keep resources under the storage limit, and spend piled-up resources on construction.

When Attacked

Opponent similar to you or slightly stronger: fill the wall and keep healing.
Much stronger opponent: teleport away unless your alliance decides to hold.

Healing Wounded Soldiers

Wounded soldiers die when the Ward Tent is full. Heal in small batches (about 150 per the guide) throughout the fight.
Empty the Ward Tent before a big fight and prepare healing speedups.

Surviving Kingdom Duel (SvS)

Decide whether to hold or empty the wall, and give each troop a role

Hold the Wall / Empty the Wall

If you have Tier 9 or higher soldiers, keep the wall filled. Then opponents cannot hit you for free.
Below Tier 9, empty the wall. The only exception is when you are clearly stronger than everyone around you.

Check Who Is Coming and React

Opponent similar to you or weaker: hold the wall.
Slightly stronger: fill the wall and keep healing.
Much stronger: teleport away.

Roles by Troop

Of 4 troops, 1 stays in the castle to defend. The other 3 troops attack.
Send out the defense troop only for a valuable target, such as Lv.27 or higher.
Even if the attack troops take damage, the defense troop stays put.

Healing

Wounded soldiers die when the Ward Tent is full. Keep healing in small batches of about 150 per the guide.
Empty the Ward Tent before the fight.

Map Colors

Blue is your alliance, white is other players in the same kingdom, and yellow and red are players from enemy kingdoms. Use this when choosing targets.

OpponentTo Do
Similar to you or weakerHold the wall
Slightly strongerHold the wall + keep healing
Much strongerTeleport away

Looting Limits and Protection

No looting inside Server 85. Applies only against other servers

Server 85 Rules (Read First)

Inside Server 85, do not attack bases or loot. The limits below apply only when facing other servers, such as in Kingdom Duel.

Daily Looting Limits

Trade Wagon: 4 times per day, up to 2 times per wagon. Not allowed below 50% integrity.
Bounty Tasks: 5 times per day (+5 assists). Up to 3 times per task, 1 task per player.
Cargo Ship: 3 times per ship. 1 item each from 3 passengers at a time.
Castle: players who were already looted a lot that day give less loot.

Protected Resources

Every castle has some wood, food, and gold protected from looting.
If you loot the same player a lot, the loot drops close to 0, and the game shows the remaining loot rate as a warning.
You only take as much as your marching troop can carry (load capacity).

Tip: Do Not Open Resource Chests

There is a tip to keep resource chests unopened if you do not plan to use them. Opening them raises your storage and can make you a looting target.
Open them when needed, and spend them on construction or research right away.

Reset

Bounty Task counts reset at 0:00 server time (9:00 AM KST).

TargetDaily Limit
Trade Wagon4 times (2 per wagon)
Bounty Tasks5 times (+5 assists)
Cargo Ship3 times per ship
CastleLoot drops for players who were looted a lot

Kingdom Laws and Punishment

3 laws set by the King, 7 brands, and the Wanted skill

3 Laws Set by the King

1) No attacking other players’ castles
2) No looting other players’ trade wagons
3) No looting other players’ Bounty Tasks
The game warns you when you try to break a law. If you press confirm anyway, a violation is recorded and the King can see it.
Records are cleared every Monday at 0:00 (server time), and also when the Capital changes owner (the laws reset too).

The 7 Punishment Brands

A brand cuts one stat by 1%. It stays until the King pardons you.
The real cost is not the 1%. With a brand, you cannot apply for Royal Favor or receive a royal title.

Wanted Skill

A King skill. The target cannot turn on a Shield or teleport for 5 minutes.
It costs 1,000,000 kingdom funds and can be used once a week (resets Monday 0:00).
It is separate from brands.

How to Stay Safe

Server 85 forbids internal attacks and looting anyway. Even against other servers, check your kingdom’s laws before you move.

BrandStat Reduced (-1%)
PrideResearch speed
EnvyWood production
WrathConstruction speed
SlothMarch speed
GreedGold production
GluttonyFood production
LustHealing speed

Alliance Tech and Royal Favor

Donate steadily, and apply for Favor after preparing

Recommended Alliance Tech Order

R4 and R5 pick which tech to raise. Recommended order per the guide:
1) Auto Rally 2) Great Helper 3) Fast Construction 4) Fast Research 5) Help Count 6) Advanced Builder, then Advanced Scholar 7) Fast Training

How to Donate

On the Alliance Tech screen, donate to the tech currently being researched. Everyone’s donations push the research forward.
R4 often asks for donations, so donate steadily every day.

How to Apply for Royal Favor

1) Prepare the upgrade: get resources, request alliance help, empty the queue
2) Open your portrait, the kingdom number, then “Capital Management”
3) Pick the title you want and tap “Apply for Favor”
4) Wait your turn (queue up to 50 players)
5) When the Favor turns on, start the upgrade right away

Timing

Favor lasts only a few minutes. Prepare the construction or research you will start first, then apply.
Use the Architect for long construction, the Scholar for long research, and the Marshal before training or healing.

FavorEffectRecommended Use
ArchitectConstruction +60%, research +30%Long building upgrades
ScholarResearch +60%, construction +30%Long research
MarshalTraining and healing +25%Duel Day 5, before mass healing
← PrevEvent Guide
Back to top