
War Prep

What to check for Kingdom Duel and Tusk
Alliance Duel and the server war are different
Alliance Duel is weekly points between alliances; the server war is kingdom-level prep points and Capital Siege.
Also collect points that the whole server joins, such as World Boss.
Shield rules differ by event
Normally, players who skip Saturday’s battle keep a Shield until 9:00 AM KST Sunday.
However, while holding Tusk spoils, separate rules apply where Shields or leaving lead to losing the spoils.
Decide whether to keep the spoils or return safely based on the current event rules.
Attacking the same server is forbidden
What is possible in the game and what the server allows internally are separate.
Check the opposing server and alliance so you do not hit your own server by mistake.
Prepare defensive safety first
Check healing resources, Shields, movement items, and login times.
Do not take troop losses you cannot afford just for points.

Before attacking cities and the Capital
City declaration of war
Check R4/R5 permissions, adjacent cities, unlock stage, and remaining declarations.
It will not proceed if the declaration text is empty. No special password is needed.
A reservation does not always start
If you lose the connecting city before the start, or the declaration count or capture limit conditions change, the reservation may fail.
Also check the rule that a used declaration is not returned on cancellation.
The Capital danger zone is different from normal fields
Check the limits on using Shields, Intel, Bounty, and march speedups.
Do not plan to turn on a Shield after you enter.
Own Capital Siege vs. Kingdom Duel Capital Siege
Time limits and win conditions differ. In Kingdom Duel, the defending side also has a win condition when time runs out.
Do not extend the rule for structures that alliances from the same server garrison together to attacks on bases.

Finding the cause when you lose
Why you lost comes before the power number
| Problem | Check first | Fix direction |
|---|
| Front row collapses first | Tank damage reduction, gear, matchup | Defense skills, armor, swap front row |
| Enemies will not die | Damage dealer damage, skill damage type | Damage dealers, attack gear, support buffs |
| Back row dies first | The opponent’s back-row attack skills | Back-row position and survival upgrades |
| Low boss damage | Area skills vs. single-target efficiency | Compare against the same boss |
| Heavy troop losses | Soldier tier, healing capacity | Change targets, manage troops |
When to change your investment order
Front row collapses first → Tank defense skills, armor, boots first
Front row holds but cannot kill → damage dealer core attack skills and weapons first
Comparing against the same opponent → match gear and troop conditions and compare battle reports
Low-star UR vs. well-built SSR → compare actual damage and survival, not tier
Know the event type
World Boss: damage and rewards
Kingdom battle: server-level competition
Capital Siege: fight for key strongholds
Alliance Duel: daily point competition
Do not apply one event’s rules to another.

Taking Alliance Cities
When your alliance holds a city, everyone gets a bonus. R4/R5 declare war.
City Levels
There are 86 cities at Lv.1-6, and the Capital sits above them. Higher levels give bigger bonuses. Lv.1-3 give production (food, wood, coins) +5-10%, Lv.4-5 give production or gathering speed +15-20%, and Lv.6 gives research speed or construction speed +20%, or training +5%. The Capital gives march speed +10%. Each city has a fixed bonus type.
Declaring War
Only R4/R5 can do it. If you have no city, start with any Lv.1 city. After that, you can only attack cities next to your alliance’s cities. If you lose a connecting city, your path can be cut off.
1 target at a time. 3 times per day (2 during a season). You need at least 20 alliance members and an empty city slot. Canceling does not give the attempt back. The declaration message box can hold any text, but it cannot be left empty.
How Capture Works
Dealing 100 damage to enemy defenders = 1 point. Reducing durability by 1 = 5 points. When durability hits 0, the alliance with the highest total score takes the city, not the alliance that lands the last hit. A captured city is protected for 24 hours.
Mass Charge sends 1 troop from each alliance member who is offline (5-minute cooldown). You can turn it off in settings.
Alliance Bonus
The bonus of a captured city applies to all alliance members. On the first capture, participants get Alliance Contribution, Teleporters, construction speedups, resources, and Gems. All alliance members also get a small reward.
City Lord Role
The alliance leader appoints 1 Lord per city. There are 1-5 knights depending on city level. The Lord and knights issue a daily decree and weekly missions to raise city funds, which are spent in the Lord’s shop (speedups, banquets, gifts).
Notes
You need a Lv.6 city to challenge the Capital. Plan your route in advance with a Lv.6 city as the goal.
| Level | Bonus Type |
|---|
| 1 | Food or wood production +5% |
| 2 | Coin production or gathering speed +5% |
| 3 | Production +10% |
| 4 | Production or gathering speed +15% |
| 5 | Production or gathering speed +20% |
| 6 | Research/construction speed +20% or training +5% |
| Capital | March speed +10% |
- Attacking each other’s bases inside Server 85 is forbidden. City capture is against NPC cities.
- Not confirmed: exact numbers for city Lord decrees (different from the alliance Lord).
- City capture reward amounts differ by level and are not confirmed on this card.

Rally Basics: Joining and Hosting
What to know when you open and join a monster rally
Setting the Rally Time
The host picks the countdown before departure: 1, 5, 10, or 30 minutes (per the wiki).
The rally leaves right away when all slots are full or time runs out.
Each participant uses one slot. Check the slot count with the “current/max” on your game screen.
Pick a longer time if alliance members need time to gather, and a shorter one if you are in a hurry.
Choosing Troops
Monsters go with the troop of the faction that is favored that day (+50%) or your strongest troop.
For Imperial Chasers, you need at least 1 troop above the required power.
When collecting rewards, like for Vanguard Marshal, open the rally with a support troop and join with your main troop.
Always check that the right heroes are in your troop before the rally.
Healing
Not confirmed: troop loss and healing rules during monster rallies. That soldiers die when the hospital is full comes from PvP guides. Before a big rally, check your hospital space and prepare healing speedups.
Hosting Tips
Before opening a rally, tell the alliance chat the monster and the time.
For monsters that use Stamina, fill it up in advance.
If you have the Auto Rally alliance tech, offline alliance members join too.
| Countdown | Use |
|---|
| 1 min | When you are in a hurry and everyone is already gathered |
| 5 min | Default (waiting time per the guide) |
| 10 min | When alliance members need time to gather |
| 30 min | Big rallies announced in advance |
- The 1/5/10/30 minute countdowns come from 1 wiki. The Use column is this site’s suggestion.
- Not confirmed: healing rules and troop size limits for monster rallies.
- Under Server 85 alliance rules, do not rally to attack bases inside the server.

Castle Defense Basics
Prepare before you are attacked, and hold on and heal when attacked
Wall Defense Setup
Tap your castle. Tap the blue house icon (+). Check “Join defense”.
Put your strongest troop at the top of the list.
Handling Surprise Rallies
A rally waits 5 minutes before leaving. But it leaves right away when it is full (leader + 4).
So you may not have time to put up a Shield. If you are online, fill the wall. If you are going away, turn on a Shield in advance.
Shield Timing
Turn on a Shield before you log off. It matters even more if you hold a lot of resources.
Call back gathering troops before the Shield ends.
Keep resources under the storage limit, and spend piled-up resources on construction.
When Attacked
Opponent similar to you or slightly stronger: fill the wall and keep healing.
Much stronger opponent: teleport away unless your alliance decides to hold.
Healing Wounded Soldiers
Wounded soldiers die when the Ward Tent is full. Heal in small batches (about 150 per the guide) throughout the fight.
Empty the Ward Tent before a big fight and prepare healing speedups.
- The healing batch of about 150 comes from 1 guide and may differ by Ward Tent level (not confirmed).
- Attacking bases inside Server 85 is forbidden. Use surprise rallies only against other servers.

Surviving Kingdom Duel (SvS)
Decide whether to hold or empty the wall, and give each troop a role
Hold the Wall / Empty the Wall
If you have Tier 9 or higher soldiers, keep the wall filled. Then opponents cannot hit you for free.
Below Tier 9, empty the wall. The only exception is when you are clearly stronger than everyone around you.
Check Who Is Coming and React
Opponent similar to you or weaker: hold the wall.
Slightly stronger: fill the wall and keep healing.
Much stronger: teleport away.
Roles by Troop
Of 4 troops, 1 stays in the castle to defend. The other 3 troops attack.
Send out the defense troop only for a valuable target, such as Lv.27 or higher.
Even if the attack troops take damage, the defense troop stays put.
Healing
Wounded soldiers die when the Ward Tent is full. Keep healing in small batches of about 150 per the guide.
Empty the Ward Tent before the fight.
Map Colors
Blue is your alliance, white is other players in the same kingdom, and yellow and red are players from enemy kingdoms. Use this when choosing targets.
| Opponent | To Do |
|---|
| Similar to you or weaker | Hold the wall |
| Slightly stronger | Hold the wall + keep healing |
| Much stronger | Teleport away |
- The Tier 9 rule and the 150 batch come from 1 guide.
- The “1+3 of 4 troops” setup is an example for when you have 4 troops.

Looting Limits and Protection
No looting inside Server 85. Applies only against other servers
Server 85 Rules (Read First)
Inside Server 85, do not attack bases or loot. The limits below apply only when facing other servers, such as in Kingdom Duel.
Daily Looting Limits
Trade Wagon: 4 times per day, up to 2 times per wagon. Not allowed below 50% integrity.
Bounty Tasks: 5 times per day (+5 assists). Up to 3 times per task, 1 task per player.
Cargo Ship: 3 times per ship. 1 item each from 3 passengers at a time.
Castle: players who were already looted a lot that day give less loot.
Protected Resources
Every castle has some wood, food, and gold protected from looting.
If you loot the same player a lot, the loot drops close to 0, and the game shows the remaining loot rate as a warning.
You only take as much as your marching troop can carry (load capacity).
Tip: Do Not Open Resource Chests
There is a tip to keep resource chests unopened if you do not plan to use them. Opening them raises your storage and can make you a looting target.
Open them when needed, and spend them on construction or research right away.
Reset
Bounty Task counts reset at 0:00 server time (9:00 AM KST).
| Target | Daily Limit |
|---|
| Trade Wagon | 4 times (2 per wagon) |
| Bounty Tasks | 5 times (+5 assists) |
| Cargo Ship | 3 times per ship |
| Castle | Loot drops for players who were looted a lot |
- The resource chest tip is a user opinion and is not officially confirmed.
- Not confirmed: the exact amount of protected resources. Alliance tech (Resource Protection) can raise it by up to +5%.

Kingdom Laws and Punishment
3 laws set by the King, 7 brands, and the Wanted skill
3 Laws Set by the King
1) No attacking other players’ castles
2) No looting other players’ trade wagons
3) No looting other players’ Bounty Tasks
The game warns you when you try to break a law. If you press confirm anyway, a violation is recorded and the King can see it.
Records are cleared every Monday at 0:00 (server time), and also when the Capital changes owner (the laws reset too).
The 7 Punishment Brands
A brand cuts one stat by 1%. It stays until the King pardons you.
The real cost is not the 1%. With a brand, you cannot apply for Royal Favor or receive a royal title.
Wanted Skill
A King skill. The target cannot turn on a Shield or teleport for 5 minutes.
It costs 1,000,000 kingdom funds and can be used once a week (resets Monday 0:00).
It is separate from brands.
How to Stay Safe
Server 85 forbids internal attacks and looting anyway. Even against other servers, check your kingdom’s laws before you move.
| Brand | Stat Reduced (-1%) |
|---|
| Pride | Research speed |
| Envy | Wood production |
| Wrath | Construction speed |
| Sloth | March speed |
| Greed | Gold production |
| Gluttony | Food production |
| Lust | Healing speed |
- The Korean brand names are literal translations of the English names. In-game names are not confirmed.
- Laws are a warning and a record, not a hard block (not a user opinion, 2 guides agree).
- Instant pardons for brands are based on the Oct 28 patch (1 guide).

Alliance Tech and Royal Favor
Donate steadily, and apply for Favor after preparing
Recommended Alliance Tech Order
R4 and R5 pick which tech to raise. Recommended order per the guide:
1) Auto Rally 2) Great Helper 3) Fast Construction 4) Fast Research 5) Help Count 6) Advanced Builder, then Advanced Scholar 7) Fast Training
How to Donate
On the Alliance Tech screen, donate to the tech currently being researched. Everyone’s donations push the research forward.
R4 often asks for donations, so donate steadily every day.
How to Apply for Royal Favor
1) Prepare the upgrade: get resources, request alliance help, empty the queue
2) Open your portrait, the kingdom number, then “Capital Management”
3) Pick the title you want and tap “Apply for Favor”
4) Wait your turn (queue up to 50 players)
5) When the Favor turns on, start the upgrade right away
Timing
Favor lasts only a few minutes. Prepare the construction or research you will start first, then apply.
Use the Architect for long construction, the Scholar for long research, and the Marshal before training or healing.
| Favor | Effect | Recommended Use |
|---|
| Architect | Construction +60%, research +30% | Long building upgrades |
| Scholar | Research +60%, construction +30% | Long research |
| Marshal | Training and healing +25% | Duel Day 5, before mass healing |
- Players with a brand cannot apply for Favor.
- Tech effect numbers are the guide’s figures at max level. Not confirmed: the amount per donation.