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Factions & Formations

Heroes and Bonuses by Faction

Tribe / Legion / Ranger
Tribe
Legion
Ranger
FactionFront row TankBack row Damage · Support
TribeRagnar Sanada YukimuraJoan of Arc Attila Charles Martel(Support)
LegionHarald III Frederick IBoudica Hannibal Barca Mulan
RangerAlexander Nevsky CleopatraYi Sun-sin Saladin Edward

Faction Bonus

3 of the same faction: HP · Attack · Defense +5%
3 of the same faction + 2 of another: +10%
4 of the same faction: +15%
5 of the same faction: +20%
The Lord counts as any faction to complete the formation bonus.

Skills With Faction Conditions

Frederick I Skill 3: effect doubled when a Legion hero is countering
Cleopatra Skill 2: at high star levels, extra Tactical protection for Ranger heroes

Note

The faction bonus is said to unlock after the first Capital Siege. Check the actual values on the formation screen.
Forcing in a hero who is far behind just for the bonus can actually make you weaker.

Faction Matchups

Take 20% less damage from that faction
Tribe
Legion
Ranger
FactionFaction you take less damage fromSummary
TribeLegionHolds up well against Legion
LegionRangerHolds up well against Ranger
RangerTribeHolds up well against Tribe

Front Row / Back Row: Why Place Them This Way

2 front row slots + 3 back row slots, each with a reason
Complete Tribe Setup
Front row
①RagnarMain Tank
②Sanada YukimuraSub Tank
Back row
③AttilaDamage
④Joan of ArcMain Damage
⑤Charles MartelSupport

How to read the diagram

The top is the front row (the side facing the enemy) and the bottom is the back row. Left and right are from your point of view on the squad formation screen.

Who goes where, and why

SlotRoleWhy hereTribe example
① Front row, leftMain TankThe enemy’s normal attacks hit this slot first. Put your sturdiest, highest star level Tank here.Ragnar
② Front row, rightSub TankTakes the attacks after ① falls. Put your second sturdiest Tank here.Sanada Yukimura
③ Back row, leftDurable DamageThis slot is attacked after the two Tanks. Put the sturdier of your Damage heroes here, or the Lord.Attila or Lord
④ Back row, centerMain DamageThis slot is attacked last, so it survives longest and deals damage the longest. Put your Damage hero with the best star level and gear here.Joan of Arc
⑤ Back row, rightSupport · Spare DamageThe leftover slot. Martel’s attack buff applies to all 5 allies regardless of position, so he goes here.Charles Martel

The guide says the enemy’s normal attacks go in the order ① → ② → ③·⑤ → ④. This matches the user opinion to put your strongest Damage hero in the ④ center.

Why put Tanks in the 2 front slots

The damage reduction and counter skills of Ragnar, Cleopatra, and Frederick I apply to the “2 front row allies.” The Tank must be in the front row to receive those effects.
Sanada Yukimura’s Defense boost also applies only to the 2 front row allies at low star levels.
Putting a Tank in the back row just because of high power is a loss.

Why put Damage and Support in the 3 back-row slots

Damage heroes must deal damage while the front row holds, so they go in back.
Charles Martel is a Support hero, so he goes in the back row. Players report he went down fast when placed in front.

Things to watch

The attack order above is for normal attacks. Skills target other slots. Mulan and Saladin go for the back row, and Hannibal’s Skill 1 hits the enemy with the lowest HP percentage first. If the enemy has such heroes, Cleopatra’s Skill 2, which protects 5 allies, is useful.
There are also reports that left and right can be flipped when defending, so check your battle reports.
The game has no official explanation of slot position effects. The surest way is to change only the placement in the Arena, fight twice, and compare the battle stats.

Complete formations by faction

Front row 2 Tanks / Back row 3 Damage and Support

Tribe

Complete Tribe Setup
Front row
①RagnarMain Tank
②Sanada YukimuraSub Tank
Back row
③AttilaDamage
④Joan of ArcMain Damage
⑤Charles MartelSupport

Recommended faction for free and low spenders. It is the only faction with a Support hero (Martel).

Ranger

Ranger complete formation
Front row
①CleopatraMain Tank
②Alexander NevskySub Tank
Back row
③SaladinDamage
④EdwardMain Damage
⑤Yi Sun-sinDamage

Counter advantage: 20% less damage taken from Tribe. Players say it gets much stronger once Cleopatra (around Day 64) arrives.

Legion

Legion complete formation
Front row
①Frederick IMain Tank
②Harald IIISub Tank
Back row
③Hannibal BarcaDamage
④MulanHigh-star Damage
⑤BoudicaDamage

Frederick I (around Day 85) and Boudica (around Day 92) arrive late, so this is the slowest to complete.

Squad 1, 2, 3 setup

Focus on Squad 1, then use leftover heroes for Squads 2 and 3

Squad 1: 5 heroes of your main faction

Squad 1 (5 heroes of your main faction)
Front row
①RagnarMain Tank
②Sanada YukimuraSub Tank
Back row
③AttilaDamage
④Joan of ArcMain Damage
⑤Charles MartelSupport

Fill all 5 slots with your strongest faction (+20%). Squad 1 gets materials and gear first.
Mixing in Damage heroes from other factions reduces the faction bonus. In particular, Legion Damage deals 20% less damage to Tribe (counter), which hurts on servers with many Tribe players.

Squad 2: second faction + Lord

Squad 2 (second faction)
Front row
①CleopatraMain Tank
②Alexander NevskySub Tank
Back row
③LordDamage slot
④EdwardMain Damage
⑤Yi Sun-sinDamage

Build it with the Lord moved out of Squad 1 and URs from other factions (Yi Sun-sin, Nevsky, etc.).
3 from the same faction + 2 from another gives +10%, and the Lord counts as any faction.
If Squad 1 is Tribe, Ranger is often used for Squad 2.

Squad 3: leftover factions and SSRs

Squad 3 (leftover factions and SSRs)
Front row
①Frederick IMain Tank
②Harald IIISub Tank
Back row
③Hannibal BarcaDamage
④MulanHigh-star Damage
⑤BoudicaDamage

Fill it with Legion heroes or SSRs (Bjorn, Blossom, etc.). Mainly used for gathering and monsters.
SSRs get replaced once you get a UR, so do not invest much in them.

Always set a defense squad

Many players report their soldiers died right away when attacked without a defense squad.
For defense, heroes that reduce damage, like Cleopatra, Ragnar, and Frederick I, are good.

Swap by situation

Monsters/Bosses: Charles Martel (ATK buff) + Edward (DEF reduction) + a sturdy front row
Attacking enemy squads: Damage heroes that hit the back row, like Mulan and Saladin
Defense (garrison): Cleopatra, Ragnar
Vanguard: single-target Damage for one boss, AoE Damage for several

Squad 1 changes by server day

Depends on when faction bonuses unlock

Days 1-28: UR count comes first

There is no faction bonus yet, so fill UR hero count before faction.
Example: Lord, Ragnar, Joan of Arc + Yi Sun-sin, Nevsky

Days 29-56: basic Tribe formation

Days 29-56 basic Tribe formation
Front row
①RagnarMain Tank
②Sanada YukimuraSub Tank
Back row
③LordFills the empty slot
④Joan of ArcMain Damage
⑤Charles MartelSupport

Once faction bonuses unlock after the first Capital Siege, match the same faction.
The basic setup is front row ① Ragnar ② Sanada, back row ③ Lord ④ Joan of Arc (center) ⑤ Martel.

Day 57+: 5 Tribe heroes without the Lord

Once Attila reaches 4 stars, put Attila in the ③ Lord slot to complete 5 Tribe heroes.

When to drop the Lord

Many players say even a 5-star Lord is about as strong as a 3-4 star UR hero.
From Charles Martel at 4 stars / as soon as Attila hits 4 stars / Yi Sun-sin at 4 stars (at 3 stars, Martel is better)
You can keep using the dropped Lord in Squad 2.

Order to raise to 4 stars (Tribe)

Joan of Arc 4 stars → Sanada and Martel 4 stars → Attila 4 stars (swap with Lord) → Ragnar 4 stars → 5 stars starting with Joan of Arc
Ragnar’s own shards keep dropping from Recruitment, so you can put him off.

3 main formations

Starter example: 2 front row / 3 back row
Faction2 front row3 back rowPlaystyle
TribeRagnar Sanada YukimuraJoan of Arc Attila Charles Martel2 Tanks + 2 Damage + 1 Support
LegionHarald III Frederick IBoudica Hannibal Barca MulanDefense and counterattack + back-row pressure
RangerCleopatra Alexander NevskyYi Sun-sin Edward SaladinDefense buffs + single-target and back-row firepower

What to check first by battle goal

Bosses/Monsters: ATK buffs, single-target damage, staying alive. Compare total damage on the same boss
PvP attack: back-row pressure, AoE damage, keeping the front line. Check the enemy faction and damage type
Base defense: damage reduction for all/front line, counterattack, healing capacity. Analyze troop losses and reports
Specific stages: separate AoE and single targets, then add survivability. Swap heroes one at a time to compare

If you lack URs, build a temporary team with SSRs

You can fill the front row with Tribe’s Bjorn and William (Tanks), Ranger’s Wade (Tank), Legion’s Leonidas (Tank), and so on.
If you have a well-raised SSR, do not swap it for a low-star UR right away.

Note

Do not break the 2 front / 3 back roles just to match 5 heroes of the same faction.

Roles of the 15 heroes and why to raise them

Base UR / 5 per faction
HeroFactionRoleWhy raise
RagnarTribeTankWhen your front line lacks survivability
Sanada YukimuraTribeTankTribe 2-Tank formation
Charles MartelTribeSupportSupports bosses and main Damage heroes
Joan of ArcTribeDamageSustained firepower
AttilaTribeDamageAoE firepower
Harald IIILegionTankFront-line control
BoudicaLegionDamageAoE damage
Hannibal BarcaLegionDamageFinishing firepower
MulanLegionDamagePvP back-row pressure
Frederick ILegionTankBase defense and front line
Yi Sun-sinRangerDamageRanger firepower
SaladinRangerDamagePvP back-row sniping
Alexander NevskyRangerTankAgainst Martial damage-focused enemies
EdwardRangerDamageBosses and single targets
CleopatraRangerTankDefense and front line
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